Pengembangan Media Pembelajaran Kotak Kartu Misterius (KOKAMI) Berbasis Discovery Learning pada Mata Pelajaran Bahasa Indonesia Kelas V Sekolah Dasar

Authors

  • Annisa Safitri STKIP PGRI Bandar Lampung
  • Andri Wicaksono STKIP PGRI Bandar Lampung
  • M. Yanuardi Zain STKIP PGRI Bandar Lampung

DOI:

https://doi.org/10.52217/pedagogia.v7i1.1780

Keywords:

Indonesian Language, Kokami, Discovery Learning

Abstract

This research is motivated by the lack of interesting and varied learning media in Indonesian language learning. This study aims to develop Kokami (Mysterious Card Box) learning media based on discovery learning in Indonesian language subjects for grade V students of SD Negeri 1 Tanjung Sari. The research method used is R&D with the ADDIE development model consisting of five stages of analysis, planning, development, implementation, and evaluation. Based on the results of the study, media validation was 95%, material expert validation was 88.4%, language expert validation was 88.4% so that the results of the average validation were included in the "Very Eligible" category. Student responses through small group trials obtained an average value of 89% and large group trials obtained an average value of 92% so that they were included in the "Very Good" category, Educator Responses obtained a value of 95% in the "Very Good" category. Thus, it can be concluded that the development of Kokami learning media in Indonesian language learning has met the eligibility category to be used as a learning medium.

References

Eriansyah, Y., & Baadilla, I. (2023). Model Discovery Learning Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Pada Muatan Pelajaran Bahasa Indonesia di Sekolah Dasar. Edukasiana: Jurnal Inovasi Pendidikan, 2(3), 151–158. https://doi.org/10.56916/ejip.v2i3.378

Marga, K. M., Isnaini, M., & Utami, L. S. (2018). Pengaruh Media Kokami (Kotak Dan Kartu Misterius) Terhadap Keterampilan Berpikir Kritis Dan Motivasi Belajar Siswa Kelas Viii Smp Negeri 19 Mataram Tahun Pelajaran 2017/2018. ORBITA: Jurnal Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 4(2), 18. https://doi.org/10.31764/orbita.v4i2.573

Mulyadi, M. (2023). Implikasi Prinsip-Prinsip Dasar Pembelajaran Bahasa Indonesia di SD. Jurnal Pendidikan Bahasa, 13(2), 29–33. https://doi.org/10.37630/jpb.v13i2.1461

Mustadi. (2019). Peningkatan Hasil Belajar IPS Melalui Penerapan Model Pembelajaran Discovery Learning di Sekolah Menengah Pertama. Seuneubok Lada: Jurnal Ilmu-Ilmu Sejarah, Sosial, Budaya Dan Kependidikan, 6(2), 115–128.

Wicaksono, A (2022). Metodologi Penelitian Pendidikan. D.I Yogyakarta: Garudhawaca

Sugiyono (2016). Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta.

Published

2025-06-14

How to Cite

Safitri, A., Wicaksono, A. ., & Zain, M. Y. . (2025). Pengembangan Media Pembelajaran Kotak Kartu Misterius (KOKAMI) Berbasis Discovery Learning pada Mata Pelajaran Bahasa Indonesia Kelas V Sekolah Dasar. Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia, 7(1), 13–26. https://doi.org/10.52217/pedagogia.v7i1.1780

Issue

Section

Articles