Pengembangan Media Roulette Game pada Mata Pelajaran IPS Materi Jenis-jenis Usaha dan Kegiatan Ekonomi Masyarakat Siswa Kelas 5 MI Miftahul Jannah

Authors

  • Nurdina Saleem STKIP PGRI Bandar Lampung
  • Nurdin Hidayat STKIP PGRI Bandar Lampung
  • Try Indiastuti Kurniasih STKIP PGRI Bandar Lampung

DOI:

https://doi.org/10.52217/pedagogia.v6i1.1531

Abstract

The problems in this research are 1) students' understanding of social studies material is still low, 2) the learning resources used during learning are only based on teacher books and student books, 3) most students in the class still tend to be passive in learning social studies and 4) the use of learning media, especially social studies learning, is still not varied. Based on these problems, it is necessary to develop learning media to overcome these problems, namely by developing roulette game media. The aim of this research is to determine the level of feasibility, practicality and effectiveness of the roulette game media in social studies subjects regarding types of business and economic activities in society. This type of research is the development of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used are expert validation sheets, questionnaire sheets and test sheets. The results of research conducted by researchers in developing roulette game media in social studies subjects regarding types of business and economic activities in society stated that (1) this roulette game media received an average score of 4.5 (very valid) from media experts and obtained an average score of 4.3 (very valid) from material experts, (2) this roulette game media has a level of practicality based on teacher responses by obtaining an average score of 4.4 (very practical) and student responses by obtaining an average score of 3.6 (practical) (3) this roulette game media has a level of effectiveness based on the evaluation results obtained by students by looking at the learning completeness achieved at 85.71%. Based on this explanation, it can be concluded that the development of roulette game media has very high feasibility, practicality and effectiveness in class 5 social studies learning on types of business and community economic activities.

References

Halyza. M, Lingga Nur. (2022). Pengembangan Media Pembelajaran Parantar (Papan Putaran Pintar) Dengan Surprise Box Berbasis Android Pada Pelajaran IPA. Lampung: UIN Raden Intan Lampung.

Hamzah, Amir. (2020). Metode Penelitian dan Pengembangan (Research & Development). Malang : Literasi Nusantara.

Mahera, Nomi. (2022). Penerapan Media Smart Roulette Dalam Mengenalkan Huruf Abjad Pada Anak Usia 5-6 Tahun di RA Teunom. Banda Aceh : UIN Ar-Raniry Darusalam.

Rosyid, Moh. Zaiful dkk. (2020). Ragam Media Pembelajaran. Malang : Literasi Nusantara

Sudijono, Anas. (2018). Pengantar Statistik Pendidikan. Jakarta: Rajawali Pers.

Sugiyono. (2019). Metode Penelitian & Pengembangan R&D. Bandung: Alfabeta.

------------. (2019). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Susanto, Ahmad. (2019). Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta : Prenadamedia Group

Trianto. (2014). Model Pembelajaran Terpadu Konsep Strategi Dan Implementasi Dalam Kurikulum Tingkat Satuan Pendidikan. Jakarta: Bumi Aksara.

Ulya, Ahmad Iqbalul. (2019). Pengembangan Media Pembelajaran Game Spinning Wheel Berbasis Model 4D Pada Materi Pelajaran Alat Panca Indera Manusia Kelas V di Sekolah Dasar. Semarang: Universitas Negeri Semarang.

Wicaksono, Andri. (2022). Metodologi Penelitian Pendidikan.Yogyakarta: Garudhawaca.

Published

2024-07-14

How to Cite

Saleem, N., Hidayat, N. ., & Kurniasih, T. I. . (2024). Pengembangan Media Roulette Game pada Mata Pelajaran IPS Materi Jenis-jenis Usaha dan Kegiatan Ekonomi Masyarakat Siswa Kelas 5 MI Miftahul Jannah. Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia, 6(1), 23–32. https://doi.org/10.52217/pedagogia.v6i1.1531

Issue

Section

Articles

Most read articles by the same author(s)